Fireworks + Flash Catalyst Makes Sense
Recently, I gave a talk on why Adobe Fireworks is the de facto tool I use for designing applications and websites. People seemed to be amazed at how well Fireworks is set up for designing for highly states-based projects and how quickly you can make broad changes so quickly.
During the presentation I went on a tangent about how Fireworks should be *the* design companion to Flash Catalyst, because the applications map nearly one-to-one in the way projects are organized. Much better than Photoshop and Illustrator, which you can currently import into Flash Catalyst.
Anyways, I thought I’d run through in more detail (a.k.a. ramble about) some of the reasons why Fireworks should tie more tightly into Flash Catalyst more than other applications. Lately, it feels like Fireworks has been given little to know attention and I’d like to see that change.
Vector and Bitmap Editing
One of the things I like about Fireworks is the Vector and Bitmap editing environment. This means vector precision for artwork and powerful bitmap filters and effects. The reason I like this that I can bring vector artwork from Illustrator into Fireworks and have complete access to all the vector points. I can do bitmap editing with images I might bring in from Photoshop. I can copy/paste artwork directly from Fireworks into Flash. All this just makes it easier for me to produce a design for Flash, HTML, iPhone, or whatever.
If I could import a Fireworks file into Catalyst and Catalyst could use all of Flash’s powerful vector and bitmap rendering without any loss of fidelity, that’d be awesome.
Pages, States and Layers
If you’ve played around with Flash Catalyst you may be familiar with Pages and States. Maybe you’ve thought, “Man, it’d be great if there was a design tool that mirrored the Pages and States of Flash Catalyst”. Well, there is. It’s called Fireworks. Check it out:
If you’ve never used Fireworks, Pages and States is a super powerful feature. It makes my life so much easier keeping things organized. It pains me to see the files of designers who’ve created designs for apps/websites in Photoshop and Illustrator (I used to be one). So many files and layers to navigate. Here’s a little diagram I put together showing how you might organize a file in Fireworks.
Basically, Pages are major views of your app and States are the sub-views (like things expanded/collapsed, tile/list view, etc.). Everyone knows what Layers are (Fireworks has them too). Symbols are used for common elements, like Buttons, Navigation Bars, etc. Styles are things like Drop Shadows, Gradients, etc. saved together as a Style for easy application to other artwork.
Sharing to Pages and States
Another feature that is common across Fireworks and Catalyst is the ability to share artwork across States. In Fireworks you can share across Pages too. This means that if I have a common element, let’s say an icon in a button, and I want that icon to show up across all States, I can just share that Layer to all States. Again, this is a great way to optimize your workflow when a client asks you to make some kind of global change.
Symbols
Many Adobe applications support Symbols. A Symbol is like a group of artwork, but when you change the artwork it changes across every instance of that Symbol. For example, I can make a graphics that represent a blue button into a Symbol. If a client says, “Please make the blue in the buttons grey” I just drill into the Symbol, change the colors and anywhere I used that blue button symbol would now turn to grey. Symbols really help insure consistency as you design, just as you’d like to maintain consistency in an application you might be designing.
The way I think about Symbols in Fireworks are almost like components in Flash Catalyst. In Catalyst, if I turn artwork into a component, that component has States and I can change the State of that component from outside the component. I’d like to see this translate to Symbols in Fireworks, so I can define some States within a Symbol and then change a Symbol’s state without being inside the Symbol.
The thing is, Fireworks already let’s you define States within a Symbol. However, I have no way of changing that State from outside the Symbol. Even if it was just a little combo box that showed up when I selected a Symbol so I could change the state, that would be awesome. And, when I brought my Fireworks file into Catalyst the States would map 1:1.
Rich Symbols
Rich Symbols take regular Symbols to a near component level. I can make a Rich Symbol that has a space for variable text, define States, etc. and then changes any of those properties from a panel in Fireworks. However, it’s a pain in the ass to make them. I would like making Rich Symbols as easy as converting artwork to components in Fireworks. This coupled with a solution to my bitching in the previous Symbols section would make me a happy guy. And, again, this would integrate well with Flash Catalyst.
9-Slice Scaling
If you’ve worked with Flex or checked out CSS3 stuff you’re probably familiar with 9-Slice Scaling. You define some grid lines in a Symbol which dictate the way artwork scales. This is that magic feature that prevents your rounded corners from flattening out. It’s a great feature that should carry through importing from Fireworks into Catalyst.
In fact, I think it’s the only app where 9-Slice can be used on a text box, so as you scale artwork that has a text box in it the text box with scale rather than the text. It’d also be nice to see better/advanced text handling in Fireworks, kinda like the Text Layout Framework, which should import flawlessly into Catalyst.
Prototyping
Right now, I use Fireworks to prototype HTML apps, iPhone apps, desktop apps, etc. The built in features for this are great for getting something together really quickly, but I feel like they could be taken a lot further by carrying that functionality over to Catalyst. Just ditch that functionality in Fireworks in favor for using Catalyst’s strengths of a interaction design tool.
So…
I think there’s also a lot of untapped potential for Fireworks, but I’m more concerned that Fireworks will get killed off. If I had my way I would make it the design companion to Catalyst and drop support for Photoshop and Illustrator in Fireworks just because Fireworks and Catalyst overlap so much. I know those both drive revenue more than Fireworks for Adobe, but I’m talking if I could wipe the slate clean and focus on a specific workflow versus making every app under the sun work with every other app.
For all I know maybe all this stuff is coming in Fireworks CS5 or CS6, but I just thought I’d call out some of the things I, as a heavy Fireworks user, would like to see as part of the future for the product.
Tags: adobe, fireworks, flash catalyst, workflow






